Monday, October 27, 2008

The City of Tayabas


The ride from Quezon City to Lucena City took three hours. We alighted at the Lucena Grand Terminal where most buses stop and some take respite on their way to the Bicol Region. It was a complex of pasalubong stores and restaurants, very much like a palengke. From here, we took a 20-minute jeepney ride to Tayabas, one of the oldest municipalities (founded in 1578 by Franciscan missionaries Fr. Juan De Placencia and Fr. Diego de Oropesa) in the province, lying approximately 11 kilometers north of Lucena, and 143 kilometers southeast of MetroManila by land travel. It also lies 14'50' latitude east southeast of that famous mystic mountain Banahaw. As the jeepney wound its way through the country road, the scenery was dominated by patches of rice field with an occassional smattering of white herons and coconut trees. 

One notices the difference between traveling south and north of Manila. If you travel north, you pass through wide expanse of rice fields. On the other hand, the south is dominated by coconut trees. On the bus, we would get occasional whiffs of pungent water buffalo dung and aromatic coconut oil, which indicate that we were now in the south provinces. Half of Tayabas, as a matter of fact, is devoted to coconut plantations. Tayabas was once the capital of the province, which was also named Tayabas. The province's most prominent son is President Manuel L. Quezon, after whom the province was renamed . The adjacent province was named after his wife Aurora. 

A subtle character of some south provincial towns is the feel of ancientness. There seems to be a considerable prevalence of moss-covered stones in structures like bridges, walls, some old houses and most specially the churches. The town roads are narrow, which were planned during the Spanish times when the horse-drawn calesas were the only means of transport. It is like this in Liliw, Majajay, and Pila, all in Laguna; and Lucban in Quezon. When we arrived in Tayabas, Ryan immediately set out to work. Scheduled for that day was a tour of the town's old landmarks in the morning and a poetry reading at night. Actually, we were on the second week of the month-long holding of Salimbayan an arts festival. 

Salimbayan is the contraction of sining ng pag-arte, likhang kamay at literatura, indak at musika ng bayan. (Art of acting, handcraft, literature, dance and music of the town). Salimbayan may also mean a getting together, and the Pagsasalin ng kayamanan ng bayan or the transfer (to the young generation) of the treasures of the town. 

Wednesday, October 1, 2008

My 3D Modeled Designs

                   Delete Me Screen Shots




South Park
  





    

South Park


                                   





Super Trio





         


The Mad Man





Delete Me is an action, drama, comedy and suspense 3D animated movie that you'll never seen before... Coming soooooooon....

Friday, September 26, 2008

Project Management

Project Management

Project management is a carefully planned and organized effort to accomplish a specific and usually one-time effort, for example, construct a building or implement a new computer system. Project management includes developing a project plan, which includes defining project goals and objectives, specifying tasks or how goals will be achieved, what resources are need, and associating budgets and timelines for completion. It also includes implementing the project plan, along with careful controls to stay on the "critical path", that is, to ensure the plan is being managed according to plan. Project management usually follows major phases (with various titles for these phases), including feasibility study, project planning, implementation, evaluation and support/maintenance. Program planning is usually of a broader scope than project planning, but not always.

Milestone Chart

Milestone Chart
    A milestone chart depicts key events along a timescale.       A milestone chart traditionally used triangles to depict a specific event.     A milestone on a milestone chart Gantt can depict a specific event or a culmination of events.     Milestones on a milestone chart Gantt can be shown in various colors or with markings that indicate status.     A milestone chart Gantt is usually used for top level reporting so management does not become bogged down in the minutia of the project or projects.


WBS

Work breakdown Structures
Plan and display your projects using a tree-style diagram known as a Work Breakdown Structure (WBS) Chart. WBS charts display the structure of a project showing how the project is broken down into summary and detail levels. Plan new projects using an intuitive "top-down" approach or display existing Microsoft Project plans in an easy to understand diagram. WBS Chart Pro can be used by itself or as an add-on to Microsoft Project (WBS Chart Pro's interface to Microsoft Project is completely seamless and bi-directional).

The development of a project plan is predicated on having a clear and detailed understanding of both the tasks involved, the estimated length of time each task will take, the dependencies between thosetasks, and the sequence in which those tasks have to be performed. Additionally, resource availability must be determined in order to assign each task or group of tasks to the appropiate worker.


Gantt Chart
A gantt chart is a graphical description of what the project developer want to do, the list of all the activities, the time that will start and the end of that activity. The gantt chart was made to organize and fast development of the project.


PERT/CPM
Program Evaluation and Review Technique
Plan and display your projects using PERT charts (also known as Network Charts or Precedence Diagrams). PERT Chart EXPERT shows tasks and the dependencies between tasks in an easy to understand chart. PERT Chart EXPERT can be used by itself or as an add-on to Microsoft Project. Loaded with features to configure and print many different styles of PERT charts, PERT Chart EXPERT contains extensive PERT charting capabilities unlike those found in Microsoft Project (PERT Chart EXPERT's interface to Microsoft Project is completely seamless and bi-directional).

PERT charts are usually drawn on ruled paper with the horizontal axis indicating time period divisions in days, weeks, months, and so on. Although it is possible to draw a PERT chart for an entire project, the usual practice is to break the plans into smaller, more meaningful parts. This is very helpful if the chart has to be redrawn for any reason, such as skipped or incorrectly estimated tasks.

Complex projects require a series of activities, some of which must be performed sequentially and others that can be performed in parallel with other activities. This collection of series and parallel tasks can be modeled as a network.

In 1957 the Critical Path Method (CPM) was developed as a network model for project management. CPM is a deterministic method that uses a fixed time estimate for each activity. While CPM is easy to understand and use, it does not consider the time variations that can have a great impact on the completion time of a complex project.

The Program Evaluation and Review Technique (PERT) is a network model that allows for randomness in activity completion times. PERT was developed in the late 1950's for the U.S. Navy's Polaris project having thousands of contractors. It has the potential to reduce both the time and cost required to complete a project.


CRITICAL PATH METHOD

Critical Path Method (CPM), is a procedure for using network analysis to identify those tasks which are on the critical path: ie where any delay in the completion of these tasks will lengthen the project timescale, unless action is taken.

The Critical Path Method, as they are known, are those activities which basically determine the total project length (runtime, above) as well as make up the longest overall duration. If those activities are not completed on time, there is a major/real chance that the project will not meet its deadline(s).

Tasks which fall on the critical path should receive special attention by both the project manager and the personnel assigned to them. The critical path for any given method may shift as the project progresses; this can happen when tasks are completed either behind or ahead of schedule, causing other tasks which may still be onschedule to fall on the new critical path.


S-Curve

The S Curve is a well known project management tool and it consists in "a display of cumulative costs, labour hours or other quantities plotted against time".The name derives from the S-like shape of the curve, flatter at the beginning and end and steeper in the middle, because this is the way most of the projects look like.

The S curve can be considered as an indicator and it's used for many applications related to project management such as: target, baseline, cost, time etc. That's why there is a variety of S Curves such as:
-Cost versus Time S Curve;(appropriate for projects that contain labour and non-labour tasks).
-Target S Curve;(This S Curve reflects the ideal progress of the project if all tasks are completed as currently scheduled)
-Value and Percentage S Curves;(Percentage S Curves are useful for calculating the project's actual percentage complete)
-Actual S Curve;(This S Curve reflects the actual progress of the project to date)
In order to be able to generate a S Curve, A Baseline and Production Schedule are necessary because they contain important information for each task: -the Baseline - contains information about Actual Start date and finish date.
-The Baseline - can also contain information about Man Hours and costs.
-The Production Schedule contains information about the actual percentage complete.

Saturday, September 20, 2008

3D Max Quick Glow Tutorial



Goto Material Editor and create new standard material with some color of your
choice. Now, this next step is important. Click on Material Effect Channel button
(Default marked as number 0) and select any number but 0 (Zero). This is why
every new material has default Channel Id set to 0, and we are making only this
material glow. So, select number, lets say, 5 (five). And this is it, for setting
the scene up.



Now, from Rendering menu select Video Post. A new window appears. This is Video
Post. It has some great neat stuff you can use, but now, we will only be using
these three buttons.




Using button
we will open Add Scene Event dialog box. From drop down
menu you must select the view you want to render. Lets say Perspective, or Camera.
You can click OK after choosing the viewport. You can also change every option
concerning the render, like renderer, blur, etc.



Using button
we will open another dialog box, this time it is Add Image
Filter Event. Here you can choose from various image effects, but we need Lens
Effects Glow. So select one from the drop down menu and click on SETUP...




Now, another window pops up and it is a Setup for Glow effect. Now, remember
when you assigned to your material Material Effect Channel to 5? Well, now you
have to Check Effects ID, and beside it instead of number 1 type in number 5.
So the glow effect only affect materials with this Effect ID.



Now click on Preferences tab in the sam window. Here, you can adjust Effect
size, and effect color. I hope this part doesn't need to be explained.



Now you have the scene setup in your Video Post window like on this image,
and now you will open the render window using button




In this Execute Video Post window you set up basic things about rendering.
Output time and Output size. You can set that what ever you want to.



Finished Render

Tuesday, September 16, 2008

My Thesis

WE WERE DOOM, God help us......

Saturday, September 13, 2008

3D Max Glass Tutorial



Let's start by making the base of the glass. Choose Gengon (Create - Extended Primitives - Gengon) and input the height, radius and the number of sides. In this case we will use height 18 mm, radius 72 mm and 8 sides.



To make units show in millimetres, you should configure Metric:Millimetres in Customize - Units Setup
To see edges of the created object and not just the wireframe, right click the Viewport (Perspective) and set the Smooth + Highlights and Edged Faces options in the submenu.
To model this object we must make it editable, so right click the object, in the submenu choose Convert To: Convert to Editable Poly.



The next step will be creating of the surfaces that will be "pulled out". While the object is selected on the right side of the interface click on the Modify button. It opens the Modify panel. In the sub-object selection list of Editable Poly select Vertex.



For speeding up the process you could use the option Sub-objects: Vertex in submenu that opens with the rightclick on the viewport. I think this only works in 3DS Max version 4.0 and later. This can really save time because you don't have to scroll the panel. 

We will use option Chamfer for making the poly that we want to "pull out". In the previous step we have the option Sub-object: Vertex turned on. Rightclick the viewport and choose Chamfer. You can find this option in Edit Vertices menu at the Modify Panel on the right. Select the vertex in the middle of the top surface of the object.



When the mouse pointer changes you can spread the vertex on the existing edges of the object by holding the rightmouse button. Spread it until it looks like on the picture.



Next is the extrusion of the polygon. Rightclick the viewport and in the submenu choose Sub-objects:Polygon. Turn on the Ignore Backfacing option in the selection menu of the Modify panel. It prevents unwanted selection of the polygon and other sub-objects that are on the opposite side. Holding the Ctrl key, select the Polygons as shown on the picture.



The selected polygons will be marked with the red color. By pressing F2 key you can change the way how the selected polygons are shown. By pressing F3 key you change wireframe view to smooth and vice versa. By pressing F4 key you toggle show edges.

Rightclick opens the submenu in which you click on the Extrude icon (The same you can achieve thru Edit Polygons in Modify panel). The new menu opens in which you can set extrude level, let it be 100 mm. Press Ok.



The top edge of the glass is to wide. On already seen manner choose sub-object: Edge and using the Ctrl key select inner edges of the top of the object.



Rightclick the viewport and choose Scale (Or click on the Select and Uniform Scale icon on the top of the interface). Enlarge the edges so they look like on the picture.



In this phase it would be useful to make the material transparent. Pressing the M key opens the Material editor. Material is standard, diffuse color set as you want, and Opacity to 50. Specular Level set to 75, and Glossines set to 30. Drag the material on the object.



Now on the object we apply Mesh Smooth modifier. At the modify pannel click on the modifier list and pick Mesh Smooth. In the Subdivision amount part of the menu set Iterations to 2.



Now we got a round glass, not the 8 angle that we wanted. That is because the surface that is created by the Mesh Smooth modifier tangents the surfaces that we created in the process of modeling. So, it is needed to detail dome of the surfaces. And this are the edges that we want to still remain as edges.
We are back on the basic elemens of our glass. Choose Edge in the Editable Poly of Modify panel. Select the inner edges as shown on the picture.



Rightclick the viewport, click on the chamfer icon, and set the chamfer amount to 4,5 mm. Now select all the edges, except the ones we used chamfer on and ones on the bottom of the glass. The again use the chamfer icon, and for the amount set 0.2 mm.



Select the two vertex in the Top viewport and choose Scale transform, open Scale Transform Type-In with the rightclick, and set Offest Screen to 500 and press enter.



Select the two vertex on the right (inside vertex of the glass) and do the same except set the value to 1000 instead of 500. Do this for all of the eight inside edges.

On the outside surface of bottom of the glass there's a little round gap. Select the center Vertex of the bottom and make a Chamfer as on the picture.



Select the new polygon and choose Extrude. Set the extrude value to -0.5 mm.



The glass is done!
Maybe the rendered image looks like the glass has too little segments, so set the Iterations to 3 in Mesh Smooth modifier panel.

Image is rendered with Brazil r/s with the following settings:
Brazil: Image Sampling Min Samples=0, Max Samples=3
Brazil: Luma Server Sky Light on, light yellow
Brazil: Photon Map Server, Global and Caustic set to on
The rest all set to default values.

For the glass material I used Brazil glass, and for the environment I used kitchen.hdr.